Vinz Clortho (516 points)

 

Height: 5’9”                      Weight: 150 lbs.                      Age: 26

 

Attributes: 184 points

 

ST

11

[10]

HP

10

[-2]

Basic

Speed

6.00

[-10]

DX

14

[80]

Will

14

[5]

IQ

13

[60]

Per

16

[15]

Basic

Move

6

[0]

HT

12

[20]

FP

14

[6]

 

Basic Lift

24 lbs.

Thrust

1d-1

Swing

1d+1

 

Cultural Factors: 11 points

 

Languages

Spoken

Written

 

 

Cultural Familiarities

 

Elder Tongue

Accented

Accented

[4]

 

Imperial (N)

[0]

Imperial

Native

Native

[6]

 

 

[]

Teclàn

Broken

Broken

[2]

 

 

[]

Tenosian (N)

Native

Accented

[-1]

 

 

 

 

 

 

[]

 

TL

2

[0]

 


 

Advantages (174 points)

Appearance (Attractive; +1 RR) [4]

Channeling (Dream World) [10]

Combat Reflexes* [15]

Danger Sense [15]

Enhanced Parry (Shortsword) 1§ [5]

Impersonator Talent 3 (affects Acting, Body Language, Disguise, Mimicry, Savoir-Faire, and Streetwise) [15]

Legal Immunity (Imperial Agent) [10]

Luck [15]

Magery 2 [25]

Reawakened (Reincarnated master assassin) [10]

Resistant to Poison (+3) [5]

Weapon Master (Shortsword) [20]

Wild Talent 1 (Retention, +25%) [25]

 

Disadvantages (-40 points)

Callous [-5]

Code of Honor (Assassin’s) [-5]

Insomniac (Severe) [-15]

Intolerance (Sexist and “macho” people) [-5]

Nightmares (12) [-5]

Supernatural Features (Mark of Ages) [-5]

 

Quirks (-6 points)

Almost always goes for a crippling blow. [-1]

Although physically born male, secretly prefers to wear women’s clothing, and doesn’t feel his gender is important. [-1]

Eunuch. [-1]

Insults opponents. [-1]

Ruthless. [-1]

Trademark: Cutting mark on neck. [-1]

 

Skills (145 points)

Acrobatics-12 [1]

Acting-16 [2]

Area Knowledge (Empire)-13 [1]

Area Knowledge (Kapital)-13 [1]

Autohypnosis-12 [1]

Blind Fighting-13 [1]

Body Language-18 [1]

Breaking Blow-14 [8]

Climbing-14 [2]

Crossbow-15 [2]

Disguise-17 [4]

Dreaming-12 [1]

Fast-Draw (Sword)-15* [1]

Fast-Talk-13 [2]

Gunner/TL2 (Catapult)-13 [1]

Hidden Lore (Magical Writings)-13 [2]

Hidden Lore (Gates & Pathways)-12 [1]

Hiking-11 [1]

Holdout-14 [4]

Knife (from Shortsword)-16 [0]

Lockpicking/TL2-14 [4]

Meditation-13 [2]

Merchant-12 [1]

Mimicry (Human Speech)-14 [1]

Observation-15 [1]

Pickpocket-12 [1]

Poisons/TL2-13 [4]

Power Blow-14 [4]

Savoir-Faire (High Society)-16 [1]

Savoir-Faire (Servant)-16 [1]

Seamanship/TL2-13 [1]

Shadowing-16 [12]

Shield-14 [1]

Shortsword-20 [24]

Sleight of Hand-14 [4]

Stealth-15 [4]

Streetwise-15 [1]

Survival (Woodlands)-15 [1]

Symbol Drawing (Circles)-11 [1]

Swimming-12 [1]

Thaumatology-20† [28]

Throwing-13 [1]

Traps/TL2-15  [8]

Wrestling-13 [1]

 

Path Skills (24 points)

Mysteries of Ali Baba (from Thaumatology)-20† [24]

 

Combat Techniques (9 points)

Close Combat (Shortsword)-15 [1]

Disarming (Shortsword)-21 [2]

Feint (Shortsword)-23 [4]

Ground Fighting (Shortsword)-17 [2]

 

Spell Techniques (15 points)

Avoid-10 [2]

Invisibility-13 [5]

Lockmaster-14 [3]

See Secrets-13 [3]

Wallwalker-13 [2]

 

 

Encumbrance

Move

Dodge*

 

Block*

11

None (0)

6

10

 

Parry*§

14 w. Shortsword

Light (1)

4

9

 

Parry*

 

Medium (2)

3

8

 

Parry*

 

Heavy (3)

2

7

 

Punch

14

1d-2

X-Heavy (4)

1

6

 

Kick

12

1d-1